Thursday, April 9, 2009

Eiji Aonuma needs to stop developing "Zelda"

Alright. At the risk of sounding crazy, stupid, or both, let me say this:
I hate Zelda.
Yes, ladies and gentlemen, I do not like the Zelda series.

But wait! Don't leave yet! Let me explain.

I remember back in '94, when my father drove me to some dark, grimy electronics shop (more like a friggin closet) and asked me what game I wanted. I forget the occasion for this, but I know that, because I saw my neighbor playing it, I wanted to play it too. "The Legend of Zelda: A Link to the Past". So the disgruntled shop (closet?) owner pulled a brand new copy of Zelda out from his filthy case, and my father shelled out $65 bucks for it. But I didn't care, I was the happiest little snot-nosed kid in the world.

To this day, Zelda: A Link to the Past, (Alttp), is still my favorite game. I dust off my Gameboy Advance once a year to play through it. So what happened? Why the Zelda hate now?

Honestly, I was let down by "The Wind Waker". Much too short, the last segment (the Triforce shard bullshit) was tedious and felt rushed on the developers part, sailing was less fun and engaging than watching paint dry, and the combat was the same simplistic crap as "Ocarina of Time", the first successor to Alttp. I did like Wind Waker's art style, though everyone and their mom ragged on it and it's cel-shaded, "kiddy" style. And it wasn't a bad game, at the end of the day.
To be continued....

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