Friday, April 10, 2009

Eiji Aonuma needs to stop developing "Zelda": Redux

As I left off yesterday, Windwaker was flawed, but not a bad game. Certainly not the worst of the Zelda's I've played.
Anyway, a few years after The Wind Waker, Nintendo attempted to address TWW "problems" (read: the art style), by making Zelda more "realistic" graphically. Which means it looks like 3d manga, which as far as I'm concerned is the ugliest graphical style this side of Japan. They called this little "gem" The Legend of Zelda: Twilight Princess. Of course, none of the real issues with Wind Waker were addressed, except length. Combat was still simplistic and unimpressive, traveling was still tedious and boring ('cept you ride a horse this time, intead of a boat! See, it's different!). What's more, the story got JRPG'd, so now we get long, boring, poorly editted garbage cutcenes. Jeez, at least Wind Waker had charm.

So you see, I've become disillusioned. The once epitome of Adventure is now scrapping the bottom of the proverbial barrel, not even trying to keep up with developers who innovate and invigorate the genre; instead sticking to a model that is two generations too old.

I really think they need to get the father of Zelda, Shigeru Miyamoto (and only Miyamoto) to direct and supervise the next Zelda, because it's obvious Eiji Aonuma has no damned clue what he wants to do with the series. Seriously, there are trains in Zelda now. Trains. In a medieval fantasy setting. Yeah....

Either that, or give future projects to the Capcom team that developed Oracle of Ages/ Seasons, and the Four Swords series. They did a fine job with Zelda, which is ironic considering a third party developer (Capcom) develops better Zelda games than the in-house, "Mother" development team.

Ass-backwards, I swear.

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