Thursday, December 31, 2009
Here comes the New Year...
Sunday, November 29, 2009
Blade & Soul at G-Star 2009 game festival in Busan, South Korea!
Thursday, November 19, 2009
God Of War III Vs. Bayonetta; a comparison piece by David A.
"I really wanted to see the contrast between both games, as I’m sure a lot of people will skip Bayonetta simply because God of War III is coming out just a bit later in 2010. In my opinion, that’s a shame, because from what I’ve experienced from the demo, Bayonetta is a much better experience.""Wait Dave, are you comparing a full game to a demo? I guess I’ll have to call guilty to that one. But wait! I was a strong defender of the Bayonetta PS3 demo before the game came out in Japan, as I believed that the subpar demo was an issue of it being an in- development built. And I was right. So I’m not going to judge GoW III fully before the full game is out either. I’d be too much of an hypocrite to do so. But we can still take a look at design choices for both games and compare them.""First and foremost, God of War III’s graphics are one of its high point. We can all assume that even as good as it looks running right now, it’ll look better when the game hits us this spring. Nothing to doubt here. The game’s engine is stunningly better at rendering than Bayonetta. Oh, I haven’t looked much at the 360 version of Bayonetta, so I’m always speaking of the PS3 version."
Saturday, November 7, 2009
In honor of Bayonetta's release in Japan...
Wednesday, October 21, 2009
New Kingdom Hearts: Birth by Sleep trailer!
Tuesday, October 6, 2009
Monday, September 28, 2009
Sunday, September 27, 2009
Saturday, September 26, 2009
Thursday, September 24, 2009
Bayonetta's Tokyo Game Show Trailer
Thursday, September 17, 2009
Monday, September 14, 2009
First 15 minutes of Bayonetta
And here is part 2! Props to Rikarikachu from Youtube for the upload.
Monday, August 31, 2009
For the Lulz
Sunday, August 16, 2009
Ninja Gaiden Sigma 2. Awesomeness I'm not gonna buy
Monday, July 20, 2009
Bayonetta broke my heart...
Monday, July 13, 2009
Birth by Sleep: Heavy on the Awesomesauce
Tuesday, July 7, 2009
Even more Bayonetta goodness
Friday, June 26, 2009
Magna Carta 2 looks like it won't suck
Thursday, June 25, 2009
Found the Bayonetta trailer again
Sunday, June 21, 2009
Schedules suck, and a new comment!
Thursday, June 18, 2009
New Bayonetta trailer!
Saturday, June 13, 2009
Business trips suck.
- Valkyrie Profile 2: Silmeria- http://bit.ly/valkyrie_profile
- Odin Sphere- http://bit.ly/odin_sphere
- God Hand- http://bit.ly/god_hand
- Blade and Soul- http://bit.ly/Blade_and_Soul
Thursday, May 21, 2009
A Little MadWorld In Your Life
Sunday, May 17, 2009
Saturday, May 16, 2009
I Like Women. Really.
Wednesday, May 13, 2009
More Sexy Bayonetta Goodness
Thursday, May 7, 2009
Opinions are like Butt-Holes....
Friday, May 1, 2009
Voice acting: The Gift and the Curse
Monday, April 20, 2009
"Storytelling" in games: Part 3?
Sunday, April 19, 2009
Misogyny? In My Videogames? Part Tres
Let's wrap this matter up, before I go off on a tangent.
Here's the thing: Sex sells. It sells porn, it sells movies, and it sells videogames. And you can hate me for saying this, but it's not all bad. There is a good kind of sexy, and there is the tactless, shallow kind. Bayonetta, for instance (see the trailer in my "On a Lighter Note" post) is a heavy sexual trip. Innuendos abound, over-the-top sexiness, partial nudity, and God knows what else will be in the final product. However, its sexuality is so rampant and silly that the game can't be taken seriously; it becomes almost parodic.
Blade and Soul is another game with scantily clad women. But notice too, that many of it's men are scantily clad. This is Hyung-Tae Kim's style. He draws in a style that pretty much ignores any anatomic accuracy, in exchange for a look or feel. Which is why his characters are either hulking and half naked, pretty and half naked, or pretty, half naked, and massively boobed. It's like he captures everything I'm writing about in one art style.
So I judge a games tact based on balance. Either make the sexuality so over-the top that it's silly, or make everyone half naked. That way, everyone wins. Or loses?
Saturday, April 18, 2009
Misogyny? In My Videogames? Continued...
You see, men are divided into two camps in videogames: the "pretty boy", and the "manly man". There is no in-between. Japan in particular is notorious for super-prettying its males in videogames. In many cases, the only way the untrained eye can tell if a character is male or female is breasts. If the pretty character in question has breasts as big as footballs, it's female. Anything less, and it's male. The "manly" male characters are usually massive, 7 foot tall monstrosities that eat muscle for breakfast, and have jaws so great and square you would think they've partially swallowed a brick.
Well, so they're exaggerated a bit. No big deal, right? Well, not quite. In both cases, the characters are objectified, though the females get the worst of it. The women characters typically are more valuable as a walking pair of titties than as an important aspect of the story. Myuria in Star Ocean could have been left out entirely and no one would be the wiser. The only people who would notice would be those familiar with the Anime genre, who would wonder where their giant tit archetype went. Women typically wear a lot less than the men do, even when it makes no sense. So you're a woman knight, huh? Well, you're hot and all, but... uh, why is your midriff exposed and un-armored? Won't that be the first place you're enemies target? Of course, it gets a lot sillier than that.
Men are objectified as well, though. There is huge appeal in the markets (I'm looking at you, Japan) for the pretty male character in games. There is always at least one. Final Fantasy XII, for instance, was originally designed with Balthier as it's main character (a rather stylish air pirate in a badass embroidered vest and slacks). However because of the "pretty boy" demand, the story was told through the eyes of Vaan, a scantly clad teen in armored pants and a tiny vest. (I'm talking 10 sizes too small). And no shirt either, just the vest. The reason for the change, I can only surmise, is because the developers knew the Japanese fangirls wouldn't stand for a non-pretty main character that be couldn't paired up in yaoi fanfiction and art. (Or maybe not, who knows?)
Manly men are designed to appeal as well, but not in a particularly sexual way. "Manlies" are essentially the idealized male. Massive muscles, big jaws, "I'm gonna kill you" attitude; (cookie cutter stuff, really), these are the dudes men wish they could be, but are too lazy to put the effort into becoming. So you get to live out your muscely murderous wet dreams through the character instead.
Tuesday, April 14, 2009
Misogyny? In My Videogames? Part One
Saturday, April 11, 2009
On a lighter note...
Friday, April 10, 2009
Eiji Aonuma needs to stop developing "Zelda": Redux
Thursday, April 9, 2009
Eiji Aonuma needs to stop developing "Zelda"
Wednesday, April 1, 2009
"Storytelling" in games, Continued
Monday, March 30, 2009
"Storytelling" in games. Who writes this stuff?
Thursday, March 19, 2009
Nothin' like a swift kick to the balls....
Wednesday, March 4, 2009
Why is it so damned good?
Alright, I admit it. I'm a little late to the party.